Tuesday, July 27, 2010

Gemvision licenses T-Tools from T-Splines

Gemvision, makers of industry leading jewelry design and manufacturing software, will license the T-Tools Organic Modeling Suite for use in their award-winning jewelry software.

Read more.

Intro to T-Splines: Modeling a coaster

We've been working on some "Introduction to T-Splines" videos, showing some extremely basic ways to make impressive designs with T-Splines. This video shows how to model a coaster. Enjoy!

Friday, July 23, 2010

Intro to T-Splines: Modeling a bike pedal

We've been working on some "Introduction to T-Splines" videos, showing some extremely basic ways to make impressive designs with T-Splines. This video shows how to model a bike pedal. Enjoy!

Thursday, July 22, 2010

Training in Italy

Announcing a T-Splines one-day training in Valenza, Italy on September 17, 2010.

Registration details.

Wednesday, July 21, 2010

FurGen 1.0 for Rhino Released


This just in from our friends at Liquid Tectonics (and yes, FurGen does work on T-Splines objects):

FurGen 1.0 for Rhino Released

Washington, D.C. - Liquid Tectonics, a technology development and design company, announces the release of FurGen 1.0, a plug-in for the NURBS modeler Rhinoceros. FurGen creates fur-like geometry for visualization with any Rhino compatible renderer. FurGen is being used by architects, visual artists, product designers, and landscape architects to generate affects like fur, grass, rugs, and many other visual effects.

"FurGen adds a whole new realm of capabilities for rendering in Rhino", stated Liquid Tectonics Director, Damien Alomar. "Effects that were previously hard to achieve convincingly are now created with incredible ease and striking realism. We've also taken great care to make sure that FurGen is simple, yet powerful, and well integrated into Rhino so that both visual artists and casual renderers can quickly implement FurGen within their workflow."

Jonah Barnett, a product designer who's been testing FurGen since its initial beta release, said "FurGen offers features that many of us in Rhino's visualization community have been looking forward to for years. With it's highly responsive visual feedback, FurGen allows you to add details such as grass, fur, carpet, and brush bristles within seconds. This is a great tool, whether you are a designer, architect, or illustrator. And it is quite simply a lot of fun to use."

FurGen has a 30-day trial available and can be purchased for $89. For more information please visit www.liquidtectonics.com/furgen

About Liquid Tectonics

Started in 2008, Liquid Tectonics began life as a catalog of various design and technical explorations influenced by architectural design, interaction, computation, fabrication, and visualization. As time has progressed Liquid Tectonics has expanded its focus to developing technologies for use in various design situations. All along, Liquid Tectonics has retained its primary goal of utilizing and evolving a design process that remains fluid and able to adapt to changing inputs and conditions, while focusing on the range of possible outputs and applications of that process.

Contact

Damien Alomar
email - info@liquidtectonics.com
phone - +1 301 943 5221

Tuesday, July 20, 2010

Intro to T-Splines: Modeling a helmet

We've been working on some "Introduction to T-Splines" videos, showing some extremely basic ways to make impressive designs with T-Splines. This video shows how to model a helmet. Enjoy!

Monday, July 19, 2010

How integrated is T-Splines with Rhino?

So just how integrated is T-Splines with Rhino? If you are an existing Rhino user, how much of your Rhino toolset can you leverage when modeling with T-Splines?

To answer that, we've compiled a partial list of some of the more popular Rhino commands and made a note to see how T-Splines works with each command.

Rhino commands can be used directly on a T-spline surface or on the control points of the surface.

The general rule is that Rhino commands that work on polysurfaces also work on T-spline surfaces. Some of them convert the T-spline surface to a NURBS surface, and others keep the surface as a T-spline. Below is an extensive list of Rhino commands, with an explanation of how they work with T-spline surfaces.

Abbreviation code key:
  • TS= Command works as expected on the T-spline surface. Input: T-Spline surface. Output: T-Spline surface.

  • CP= Command works on T-splines control points. Input: T-spline surface control points. Output: T-spline surface.

  • TS-NURBS= Command works on the T-spline surface but automatically converts it to a NURBS surface. Input: T-spline surface. Output: NURBS surface.




CommandCodeDescription
_Align TS 
_AreaTS 
_AreaCentroid TS 
_AreaMomentsTS 
_ArrayTS, CP 
_ArrayCrvTS, CP 
_ArrayCrvOnSrfTS, CP 
_ArrayPolarTS, CP 
_ArraySrf TS, CP 
_Bend CP 
_Blend TS 
_BlendSrfTS-NURBS 
_Boolean2Objects TS-NURBSAll Boolean operations convert the T-Splines surfaces to NURBS.
_BooleanDifferenceTS-NURBS 
_BooleanIntersectionTS-NURBS 
_BooleanSplit TS-NURBS 
_BooleanUnion TS-NURBS 
_Boss TS-NURBS 
_BoundingBox TS 
_CageEditTS-NURBSThis command works with T-spline surfaces. If you select the surface and edit the cage, it will automatically transform it to a NURBS surface. Cage edit cannot be applied to T-spline control points.
_Cap TS-NURBS 
_ChamferSrf TS-NURBS 
_Check TS 
_ContourTS 
_CopyTS, CP 
_CreateSolid TS-NURBS 
_CreateUVCrv TSWorks on rectangular regions of the T-spline surface (one at a time).
_CullControlPolygonTSThis tool is useful to cull the vertex/edge/face selection of a T-spline surface on areas that face away from the camera, and can make editing easier in models that have many control points.
   
_CurvatureTSWorks on rectangular regions of the T-spline surface (one at a time).
   
   
_CurvatureAnalysisTS 
_CurvatureGraphTSDisplays the T-spline as a polysurface during the command.
   
To display CurvatureGraph on specific edges, use the tsSetCurvatureGraphEdges command  
_DeleteHole TS-NURBS 
_DirTS 
_DraftAngleAnalysis TS 
_DragMode TSUseful for UVN movement of selection. Accessible through the T-spline edit mode heads-up display.
_Drape TS 
_DupBorderTS 
_DupEdgeTSCan duplicate edges and isocurves of a T-spline surface.
_DupMeshEdgeTS 
_EMap TS 
_Explode TS-NURBSExplodes the T-spline surface into NURBS patches.
_ExtractIsoCurveTSThis tool extracts isocurves of the NURBS patches that comprise the T-spline surface. You may need to extract the isocurves of several patches to get a complete T-spline surface isocurve.
_ExtractPt TSExtracts points of the NURBS patches of the T-spline surface. If you run in box mode, it extract the mesh points.
_ExtractSrfTS-NURBSThis command extracts a rectangular region from the T-spline surface.
_ExtractWireframeTSExtract all visible T-spline isoparms.
_ExtrudeSrfTS-NURBS 
_ExtrudeSrfAlongCrvTS-NURBS 
_ExtrudeSrfTaperedTS-NURBS 
_ExtrudeSrfToPoint TS-NURBS 
_FilletSrf TS-NURBS 
_FlowCPUseful to shape a T-spline surface by moving the control points along a curve.
_FlowAlongSurfaceCP 
_GCon TS 
_HydrostaticsTS 
_InterpcrvOnSrfTSWorks on rectangular regions of the T-spline surface.
_IntersectTS 
_JoinTS-NURBS 
_List TS 
_MaelstromCP 
_Make2DTSThis command works, but the output includes all T-spline surface isocurves. 
_MakeHole TS-NURBSAll the Rhino “hole” commands work on one rectangular region of the T-spline surface at a time.
_Mesh TSMost of the Rhino mesh commands work on a T-spline object in box mode, but will convert the T-spline to a Rhino mesh.
_MeshOutline TSWorks with T-spline surfaces in both smooth mode and box mode.
_MirrorTS, CP 
_MoveTS, CP 
_MoveUVN Does not work on a T-spline surface.
_OffsetCrvOnSrfTSWorks on rectangular regions of the T-spline surface.
_OffsetNormalTSWorks on rectangular regions of the T-spline surface.
_OffsetSrf TS-NURBS 
_Orient2Points TS, CP 
_Orient3Points TS, CP 
_OrientOncrv TS, CP 
_OrientOnSrf TS, CP 
_PlaceHoleTS-NURBS 
_PointOffSelectedTS 
_PointsOn TS 
_PolylineOnMeshTSWorks on T-splines in box mode.
_ProjectTS 
_ProjectToCPlaneTS, CPUseful for placing points on the XZ, XY, and ZY planes for symmetry.
_RemapCPlaneTS, CP 
_RevolvedHole TS-NURBS 
_RibTS-NURBS 
_Rotate TS, CP 
_Rotate3DTS, CP 
_RoundHoleTS-NURBS 
_Scale TS, CP 
_Scale1DTS, CP 
_Scale2D TS, CP 
_ScaleNUTS, CP 
_Section TS 
_SetPt CPUseful for moving control points to the same plane on a specific position. Can be useful for flattening parts of the surface.
_ShearCP 
_ShortPathTSWorks on rectangular regions of the T-spline surface.
_SilhouetteTS 
_SketchTS 
_Smash TS-NURBSSmashes all the NURBS patches from the T-spline surface separately.
_Smooth TSmeshSmooth works on a T-Spline surface, but it will convert to a Rhino mesh. You can convert it to a T-spline again after that; however, any T-points will be triangulated so the T-Spline surface may not be the same).
_SoftMoveCP 
_Split TS-NURBSA T-spline surface can be used to Trim or Split a NURBS surface but if you Trim or Split a T-spline, it will automatically convert to NURBS.
_Splop CP 
_Squish TSWorks on rectangular regions of the T-spline surface.
_Stretch CP 
_Taper CP 
_TrimTS-NURBST-Splines control points must be turned off for Trim to work.
_Twist CP 
_VariableBlendSrf TS-NURBS 
_VariableChamferSrf TS-NURBS 
_VariableFilletSrf TS-NURBS 
_VariableOffsetSrf TS-NURBSWorks on rectangular regions of the T-spline surface.
_VolumeTS 
_VolumeCentroid TS 
_VolumeMomentsTS 
_WireCut TS-NURBS 
_Zebra TS

Friday, July 16, 2010

T-Splines at Advances in Architectural Geometry

I'll be teaching a T-Splines organic modeling workshop at the Advances in Architectural Geometry conference in Vienna on September 18. I'd recommend staying the next day as well for a workshop about designing panelizations for subdivision surfaces (and T-splines) by Alexander Schiftner. Register for the workshops.

Thursday, July 15, 2010

RhinoDirect

There are a few new parametric modeling plugins for Rhino; this is the first video I have seen that shows how they actually work. I'm pleasantly surprised with how Ledas has been able to pull off the UI in Rhino. Elegant job by just selecting objects and using the command line to type the distance, angle, etc. Then they have their feature-tree/object properties on the right.

Intro to T-Splines: Modeling an egg holder

We've been working on some "Introduction to T-Splines" videos, showing some extremely basic ways to make impressive designs with T-Splines. This video shows how to model an egg holder. Enjoy!

Tuesday, July 13, 2010

Introduction to T-Splines: Modeling a modem

We've been working on some "Introduction to T-Splines" videos, showing some extremely basic ways to make impressive designs with T-Splines. This video shows how to model a modem. Enjoy!

Friday, July 9, 2010

T-Splines tutorial contest

Our friends at mix experience are holding a competition for the best T-Spline tutorial.

This contest will go until September 15th and the prize is for a nutcracker "PER" Gurioli Design. The tutorials can be submitted in either English or Italian.

Details can be found in the .jpg below.

Thursday, July 8, 2010

Webinar with RhinoCAM

Creating and manufacturing an organic design can be simple and affordable with T-Splines and RhinoCAM.

See how to use this software to go from concept to physical model in just a few minutes in this webinar.

T-Splines and RhinoCAM user Rainer Schmidt from Complex Consulting LLC will show the complete process of how to create a simple organic model in T-Splines, use RhinoCAM to lay out the tool paths, then actually machine the part!

This webinar will take place Wed, Jul 21, 2010 12:00 PM EDT.

Register here.

Architecture with T-Splines training

3DTechnics is hosting an intermediate training class for architects in T-Splines, Grasshopper, and a few other Rhino plug-ins in Calgary this July 17th.

For details and registration information click here.